Monday, June 20, 2016

Components Vector Model

updated 20 june 2016

Component of a Vector JavaScript HTML5 Applet Simulation Model by Loo Kang Wee and Fu-Kwun Hwang

Components Vector Model also known as Sine Cosine Model


http://weelookang.blogspot.sg/2014/10/components-vector-model.html
CLICK https://dl.dropboxusercontent.com/u/44365627/lookangEJSworkspace/export/ejss_model_horizontalvertical/horizontalvertical_Simulation.xhtml
author: lookang, Fu-Kwun, Andreu Glasmann, Wolfgang Christian, and Mario Belloni
offline use: https://dl.dropboxusercontent.com/u/44365627/lookangEJSworkspace/export/ejss_model_horizontalvertical.zip
source: https://dl.dropboxusercontent.com/u/44365627/lookangEJSworkspace/export/ejss_src_horizontalvertical.zip
author of EJS 5: Paco.

Engage:

Vectors are fundamental in the physical sciences. They can be used to represent any quantity that has magnitude, has direction, and which adheres to the rules of vector addition. An example is velocity, the magnitude of which is speed. For example, the velocity 4 meters per second upward could be represented by the vector $ A_{y}$ = (0,4) (in 2 dimensions with the positive y axis as 'up'). Another quantity represented by a vector is force, since it has a magnitude and direction and follows the rules of vector addition. Vectors also describe many other physical quantities, such as linear displacement, displacement, linear acceleration, angular acceleration, linear momentum, and angular momentum. Other physical vectors, such as the electric and magnetic field, are represented as a system of vectors at each point of a physical space; that is, a vector field. Examples of quantities that have magnitude and direction but fail to follow the rules of vector addition: Angular displacement and electric current. Consequently, these are not vectors.

Component:

As explained above a vector is often described by a set of vector components that add up to form the given vector. Typically, these components are the projections of the vector on a set of mutually perpendicular reference axes (basis vectors). The vector is said to be decomposed or resolved with respect to that set. For simplicity, let's assume x and y direction as the reference axes, referring to the model above.
the equations for the components are:

 $ A_{x} = A cos( \theta) $

 $ A_{y} = A sin( \theta) $

Model:

This model uses the following equations:

Length or Magnitude |A|:

The length or magnitude or norm of the vector a is denoted by |A|.

 $ |A| = \sqrt {( A_{x}^{2}+A_{y}^{2})} $


Angle:

The angle in radian of the vector that makes with the positive x axis is

$ \theta = tan^{-1} (\frac {A_{y}}{A_{x}}) $

the conversion to degree is

$ \theta_{degree} = (tan^{-1} (\frac{A_{y}}{A_{x}}) )( \frac{180}{\pi}) $

or

$ \theta_{degree} = ( \theta )( \frac{180}{\pi}) $

in the design of the slider values which shows in degree, the equation that converts back from degree to radian is used

$ \theta = ( \theta_{degree} )( \frac{\pi}{180}) $


Attribution:

when i made this model from a fresh ejss, the following works were reference from

  1. lookang, Fu-Kwun http://weelookang.blogspot.sg/2010/06/ejs-open-source-represent-vector.html
  2. andreu glasmann, wolfgang christian, mario belloni Physlet Physics illustration 3.1. found in the Davidson College Digital Library for Physlets View the Physlet Two-Dimensional Kinematics Illustrations Package

Changes made:


  1. remade everything from lookang, Fu-Kwun http://weelookang.blogspot.sg/2010/06/ejs-open-source-represent-vector.html
  2. re-used some elements from andreu glasmann, wolfgang christian, mario belloni Physlet Physics illustration 3.1. found in the Davidson College Digital Library for Physlets View the Physlet Two-Dimensional Kinematics Illustrations Package to speed up development as per legally allowed by creative commons attribution, sharelike. i esepcially liked the ability to interact with the vector now, thanks to Prof Paco author of EJS 5.
  3. added ability to animate, thanks to idea from https://www.desmos.com/ and http://www.geogebra.org/
  4. added angle thanks to Prof Fu-Kwun guidance on some other works some years back!

Example JavaScript Model Ill 3.1: Vector Decomposition written by Andreu Glasmann, Wolfgang Christian, and Mario Belloni


Other Good Models


  1. https://www.geogebratube.org/student/m38272 
    https://www.geogebratube.org/student/m38272
    like: 1 geogebra rocks!
    dislike: 1. lack of arrow heads for vectors, 2. cannot vary magnitude of vector