Thursday, March 26, 2015

International Conference on Education and New Learning Technologies 6-8 JULY, 2015 BARCELONA (SPAIN) 7th ANNUAL EDITION

this looks like cool conference.

International Conference on Education and New Learning Technologies
6-8 JULY, 2015

We invite you to submit your abstracts and participate in EDULEARN15. You can present your contributions in two modalities:

In person: oral and poster presentations.
Virtually: if you can not attend in person.

You can find the conference topics here.
The deadline for abstracts submission is 26th of March, 2015.
 The scope of EDULEARN15 includes the following topics:


Experiences in Education
  • Educational Trends and Best Practice Contributions
  • Enhancing Learning and the Undergraduate Experience
  • Learning Experiences in Preschool Education
  • Learning Experiences in Higher and Further Education
  • Special Education
  • Transferring Skills and Disciplines
  • STEM in Education
  • Experiences in Game Based Learning
  • Curriculum Design and Development
  • Quality Assurance/Standards and Accreditation
  • Higher Education Area: The Bologna Declaration and ECTS Experiences
  • Educational Management
  • Pre-service and In-service Teacher Experiences
Pedagogical Innovations in Education
  • Learning and Teaching Methodologies
  • Evaluation and Assessment of Student Learning
  • Accreditation for informal learning
  • New Learning/Teaching Models
  • Neuroscience in Education
  • Language Learning Innovations
  • Collaborative and Problem-based Learning
  • Personalized Learning
  • Tutoring and Coaching
  • Flipped Learning
Career Development and Training
  • Vocational Training
  • Lifelong Learning
  • Workplace Training and Employability Issues
  • University-Industry Cooperation
  • Technology Transfer
  • Entrepreneurship curriculum
  • Internship programmes
  • Training educational staff
Experiences in Research
  • Academic Research Projects
  • Research Methodologies
  • Links between Education and Research
  • New projects and Innovations
International Projects
  • New Experiences for the International Cooperation
  • Project Outcomes and Conclusions
  • University Networks
  • Exchange Programmes and Erasmus Experiences
  • The Internationalization of Universities
  • Funding Programmes and Opportunities
General Issues
  • Education and Globalization
  • Multicultural Education
  • Impact of Education on Development
  • Planning Digital-Age School and Learning Spaces
  • Organizational, Legal, Policy and Financial Issues
  • Leadership in 21st Century Education
  • Barriers to Learning (age, psychosocial factors, ethnicity...)
  • Ethical Issues and Plagiarism in Education
  • Access to Internet: Advances and Problems
  • Diversity Issues, Women and Minorities
  • Student Support in Education
  • Funding Programmes and Opportunities

Technology in education

  • e-Learning Projects and Experiences
  • Blended Learning
  • Mobile Learning
  • Distance Learning
  • Training, Evaluation and Assessment
  • Virtual Learning Environments (VLEs)
  • Personal Learning Environments (PLEs)
  • Managed Learning Environments (MLEs)
  • Learning Management Systems (LMS)
  • Intelligent Tutoring Systems (ITS)
  • Online/Virtual Laboratories
  • e-Learning Standards (SCORM)
  • Virtual Universities
  • Online Assessment
  • Massive Open Online Courses (MOOCs)
  • e-Moderating
  • e-Tutoring & Mentoring
  • Educating the Educators
  • e-Learning for Environmental Sustainability
Computer Supported Collaborative Work
  • Collaborative Virtual Environments (CVEs)
  • Web 2.0 and Social Networking: Blogs, Wikis...
  • Computer-Mediated Communication (CMC) Tools
  • Social & Digital Media in Education
  • Community Building
  • Web 3D Applications and Virtual Reality
  • Augmented Reality
Emerging Technologies in Education
  • Best practices in multimedia-based education
  • Technology-Enhanced Learning
  • Flipped Classroom
  • Advanced Classroom Technology
  • The Impact of Web Technologies on Education
  • Web Classroom Applications
  • Mobile and Tablet Technologies
  • ICT skills and Digital literacy
  • ICT for Development
  • BYOD (Bring your own device) and 1:1 Learning
  • New platforms to teach coding skills (Arduino, Raspberry PI,...)
Educational Software & Serious Games
  • Computer Software on Education
  • Educational/Serious Games
  • Educational Multimedia and Hypermedia
  • Animation and 3D Systems
  • Gaming Consoles as Learning Tools
  • Educational Software Experiences
  • Videos for Learning (YouTube Generation)
  • Gamification
E-content Management and Development
  • Knowledge Management
  • Learning Analytics
  • Digital Libraries and Repositories
  • e-Portfolios
  • Intellectual Property Rights
  • User-Generated Content
  • Security and Data Protection
  • Digital Identity Management
  • Open Access Education