EJSS Kinematics Model by lookang.
updated 02 April 2015:modelling pedagogy built in by lookang, simulation refreshed based on a lesson in ICT connection
http://ictconnection.moe.edu.sg/lesson-examples&func=view&rid=2914
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model X = t suggests you know how to use kinematics equation of $ s = ut + \frac{1}{2}at^{2} $ where initial velocity u =1 and acceleration a = 0 http://weelookang.blogspot.sg/2013/12/ejss-kinematics-model.html run: Link1, Link2 download: Link1, Link2 source: Link1, Link2
EJSS Kinematics Model by lookang, based on models and ideas from Fu-Kwun, Andreu Glasmann, Wolfgang Christian, and Mario Belloni
authors: lookang, Fu-Kwun, Andreu Glasmann, Wolfgang Christian, and Mario Belloni
author EJS: Francisco Esquembre |
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model X = 2*t suggests you know how to use kinematics equation of $ s = ut + \frac{1}{2}at^{2} $ where initial velocity u =2 and acceleration a = 0 http://weelookang.blogspot.sg/2013/12/ejss-kinematics-model.html
source: https://dl.dropboxusercontent.com/u/44365627/lookangEJSworkspace/export/ejss_src_kinematics.zip
EJSS Kinematics Model by lookang, based on models and ideas from Fu-Kwun, Andreu Glasmann, Wolfgang Christian, and Mario Belloni
authors: lookang, Fu-Kwun, Andreu Glasmann, Wolfgang Christian, and Mario Belloni
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model X = 0.5*1*t^2 suggests you know how to use kinematics equation of $ s = ut + \frac{1}{2}at^{2} $ where initial velocity u =0 and acceleration a = 1 http://weelookang.blogspot.sg/2013/12/ejss-kinematics-model.html
source: https://dl.dropboxusercontent.com/u/44365627/lookangEJSworkspace/export/ejss_src_kinematics.zip
EJSS Kinematics Model by lookang, based on models and ideas from Fu-Kwun, Andreu Glasmann, Wolfgang Christian, and Mario Belloni
authors: lookang, Fu-Kwun, Andreu Glasmann, Wolfgang Christian, and Mario Belloni
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model X = 0.5*(-1)*t^2 +5*t suggests you know how to use kinematics equation of $ s = ut + \frac{1}{2}at^{2} $ where initial velocity u =5 and acceleration a = -1 http://weelookang.blogspot.sg/2013/12/ejss-kinematics-model.html
source: https://dl.dropboxusercontent.com/u/44365627/lookangEJSworkspace/export/ejss_src_kinematics.zip
EJSS Kinematics Model by lookang, based on models and ideas from Fu-Kwun, Andreu Glasmann, Wolfgang Christian, and Mario Belloni
authors: lookang, Fu-Kwun, Andreu Glasmann, Wolfgang Christian, and Mario Belloni
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model X = 0.5*(-1)*t^2 suggests you know how to use kinematics equation of $ s = ut + \frac{1}{2}at^{2} $ where initial velocity u =0 and acceleration a = -1 http://weelookang.blogspot.sg/2013/12/ejss-kinematics-model.html
source: https://dl.dropboxusercontent.com/u/44365627/lookangEJSworkspace/export/ejss_src_kinematics.zip
EJSS Kinematics Model by lookang, based on models and ideas from Fu-Kwun, Andreu Glasmann, Wolfgang Christian, and Mario Belloni
authors: lookang, Fu-Kwun, Andreu Glasmann, Wolfgang Christian, and Mario Belloni
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model X = 0.5*1*t^2 +(-4)*t suggests you know how to use kinematics equation of $ s = ut + \frac{1}{2}at^{2} $ where initial velocity u = -4 and acceleration a = 1 http://weelookang.blogspot.sg/2013/12/ejss-kinematics-model.html
source: https://dl.dropboxusercontent.com/u/44365627/lookangEJSworkspace/export/ejss_src_kinematics.zip
EJSS Kinematics Model by lookang, based on models and ideas from Fu-Kwun, Andreu Glasmann, Wolfgang Christian, and Mario Belloni
authors: lookang, Fu-Kwun, Andreu Glasmann, Wolfgang Christian, and Mario Belloni
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based on models and ideas by
- Fu-Kwun and lookang http://www.phy.ntnu.edu.tw/ntnujava/index.php?topic=701.0 and http://weelookang.blogspot.sg/2010/06/ejs-open-source-kinematics-java-applet.html
- Andreu Glasmann, Wolfgang Christian, and Mario Belloni http://www.compadre.org/osp/items/detail.cfm?ID=13049&S=7
The equation that model the motion of the car is:
$ \frac{\delta x}{\delta t} = v$
$ \frac{\delta v}{\delta t} = a$
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http://weelookang.blogspot.sg/2013/12/ejss-kinematics-model.htmlhttps://dl.dropboxusercontent.com/u/44365627/lookangEJSworkspace/export/ejss_model_kinematics/kinematics_Simulation.xhtml source: https://dl.dropboxusercontent.com/u/44365627/lookangEJSworkspace/export/ejss_src_kinematics.zip EJSS Kinematics Model by lookang, based on models and ideas from Fu-Kwun, Andreu Glasmann, Wolfgang Christian, and Mario Belloni authors: lookang, Fu-Kwun, Andreu Glasmann, Wolfgang Christian, and Mario Belloni |
This EjsS Kinematics Problem Package was developed using the Easy Java/JavaScript Simulations (EjsS) version 5. Although EjsS is a Java program, it can create stand alone JavaScript programs that run in almost any PC or tablet.
changes made:
- recreate everything
- made world view
- made the 3 sliders
- made drop-down menu for ease of productive learning ["user_defined","at_rest","uniform_motion_=_1","uniform_motion_=_2","uniform_motion_=_-1","uniform_motion_=_-2","simple_acceleration","simple_deceleration","negative_acceleration","positive_deceleration"]
- at_rest x=0; v=0; a=0;
- uniform_motion_=_1 x=0; v=1; a=0;
- uniform_motion_=_2 x=0; v=2; a=0;
- uniform_motion_=_-1 x=0; v=-1; a=0;
- uniform_motion_=_-2 x=0; v=-2; a=0;
- simple_acceleration x=0; v=0; a=1;
- simple_deceleration x=0; v=5; a=-1; true only for v < 0
- negative_acceleration x=0; v=0; a=-1;
- positive_deceleration x=0; v=-4; a=1; true only for v > 0
- checkboxes for x vs t, v vs t and a vs t graphs
- added markers to appears each second
enjoy!
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