EJSS Circular Motion Ferris Wheel Model http://weelookang.blogspot.sg/2014/05/ejss-circular-motion-ferris-wheel-model.html https://dl.dropboxusercontent.com/u/44365627/lookangEJSworkspace/export/ejss_model_ferrisWheelJSwee/ferrisWheelJSwee_Simulation.xhtml source: https://dl.dropboxusercontent.com/u/44365627/lookangEJSworkspace/export/ejss_src_ferrisWheelJSwee.zip authors: Mario Belloni, this version by lookang author of EJS 5: Paco. |
EJSS Circular Motion Ferris Wheel Model
this model uses the constant angular velocity to evolve the simulationOrdinary Differential Equation
$ \frac{d \theta}{dt} = \omega $
Position of Ferris Wheel Mass
the coordinates of the mass are spaced out by using
$ x[i] = R sin(1+i) d \theta $
$ y[i] = - R cos(1+i) d \theta $
$ rot[i] = (1+i) d \theta $
where
$ d \theta = \frac{2 \pi}{N_{1}} $
because there are $ N_{1} =12 carriages
Newtonian Forces
the following equations are used to represent the forces such as
$ Weight = mg $
Where $ m = 8 kg $
By using the Newton's second law on the carriage in circular motion resolving to a general angle of $ \theta $ where $ \theta $ is angle made with the vertically downward plumb-line.
$ F = mg $
typical resolving in the parallel and perpendicular to circular path,
$ N - mg= m \frac{v^2}{R} $
$ mgsin \theta = m \frac{d^{2} \theta}{ d t^{2}} $
where $ \frac{d^{2} \theta}{ d t^{2}} = 0 $ constant angular velocity motion
resolving into x and y direction
$ N_{x} = m \frac{v^2}{R}sin \theta $
$ N_{y} - mg = m \frac{v^2}{R}cos \theta $
$ N_{y} - mg = m \frac{v^2}{R}cos \theta $
The resultant is also resolve as
$ Resultant_{x} = - m \frac{v^2}{R}sin \theta $
$ Resultant_{y} = - m \frac{v^2}{R}cos \theta $
$ Resultant = \sqrt{Resultant_{x}^{2}+Resultant_{y}^{2}} $
$ Resultant_{y} = - m \frac{v^2}{R}cos \theta $
$ Resultant = \sqrt{Resultant_{x}^{2}+Resultant_{y}^{2}} $
Conversion of radian to degree
The simple relationship is used to convert radian (used by computer) to degree ( used by human and thus the sliders and input fields)
$ \theta_{deg} = \frac{\theta 180 }{\pi}$
General Description
This program simulates the effect of being on a Ferris Wheel. The simulation shows a wheel that can be varied in radius from 40 m (Ferris' original wheels) to 100 m, or about 10 meters larger than the current world record. In addition, the rotational speed of the wheel can be varied from -20 m/s to 20 m/s. By selecting the check-box, the free-body diagram can be shown.
This simulation is part of a collection of simulations related to amusement park physics. Additional simulations can be found on the OSP ComPADRE site.
Controls
Radius of the wheel (40 - 100 meters).
Speed: sets the speed of the Ferris wheel (-20 to 20 m/s).
Mario Belloni (mabelloni@davidson.edu) and now weelookang@gmail.com
Changes made by lookang include
- added velocity array to be display via check-box
- added theta to show
- added title
- made free body diagram to show weight and contact force while resultant force is a dotted line to illustrate the difference, actually FBD only has weight and contact force
- added values to aid numerical calculations
- made R = the outside hub to aid association of radius of circular motion made by carriage and man and woman
- made time step to allow exactly 0 , 90 , 180 , 270, 360 degrees, previously was dt =0.02
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