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Friday, May 19, 2023

Student Flow 2: Steps to use an EJSS Type 2 APP in an Assignment, all interactions recorded and shown to teacher dashboard

 

Student Flow: Steps to use an EJSS Type 2 APP in an Assignment, all interactions recorded and shown to teacher dashboard

Creation Date: May 19, 2023
Created By: lookang lawrence wee

# Home

Go to https://vle.dev.sls.ufinity.com/home

1. Click on Assignments

Click on Assignments

2. Click on Assignments

Click on Assignments

3. Type "ejss" to find assignment and Click on All

Type "ejss" to find assignment and Click on All

4. Click on Apply

Click on Apply

5. Click on Easy JavaScript Simulation EJSS Type 2 APPs Only Physics

Click on Easy JavaScript Simulation EJSS Type 2 APPs Only Physics

6. Drag highlighted element to find activity to interact with

Drag highlighted element to find activity to interact with

7. Click on Header that contains EJSS Type 2 APP

Click on Header that contains EJSS Type 2 APP

8. Click on Drawer to widen screen view of SLS

Click on Drawer to widen screen view of SLS

9. Click on Hide Drawer

Click on Hide Drawer

10. click on EJSS Type 2 APP and follow the instructions on the simulation, which is to move mouse 2 square north

click on EJSS Type 2 APP and follow the instructions on the simulation, which is to move mouse 2 square north

11. if correct, student can Click on Ok

if correct, student can Click on Ok

12. Question 2 is randomly generated by the simulation, ask for student to drag cow 4 squares south, student move 5 squares south, data suggests possible difficulty to judge large distances, for example.

Question 2 is randomly generated by the simulation, ask for student to drag cow 4 squares south, student move 5 squares south, data suggests possible difficulty to judge large distances, for example.

13. Click on Ok

Click on Ok

14. In this retry, student move 3 squares south, data suggests possible difficulty to judge large distances, for example.

In this retry, student move 3 squares south, data suggests possible difficulty to judge large distances, for example.

15. Click on Ok

Click on Ok

16. student to drag cow 4 squares south, student move 4 squares south, data suggests finally able to get the correct position.

student to drag cow 4 squares south, student move 4 squares south, data suggests finally able to get the correct position.

17. Click on Ok

Click on Ok

18. Question 3 is randomly generated by the simulation, ask for student to drag cat 2 squares north-east, student move 2 squares south-west, data suggests student is having difficulty understand the task, or misread the instruction etc.

Question 3 is randomly generated by the simulation, ask for student to drag cat 2 squares north-east, student move 2 squares south-west, data suggests student is having difficulty understand the task, or misread the instruction etc.

19. Click on Ok

Click on Ok

20. Question 3, student finally move 2 squares north-east, data suggests student is finally understanding direction and position the cat correctly

Question 3, student finally move 2 squares north-east, data suggests student is finally understanding direction and position the cat correctly

21. Click on Ok

Click on Ok

22. Drag highlighted element

Drag highlighted element

23. Click on Ok

Click on Ok

24. Drag highlighted element

Drag highlighted element

25. Click on Ok

Click on Ok

26. Drag highlighted element

Drag highlighted element

27. Click on Ok

Click on Ok

28. Drag highlighted element

Drag highlighted element

29. Click on Ok

Click on Ok

30. Drag highlighted element

Drag highlighted element

31. Click on Ok

Click on Ok

32. Drag highlighted element

Drag highlighted element

33. Click on Ok

Click on Ok

34. Drag highlighted element

Drag highlighted element

35. Click on Ok

Click on Ok

Created with Tango.us     

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