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Friday, August 2, 2024

Project 5b: webEJS workshop 18 cards matching game correct after 3 clicks template JavaScript Simulation Applet HTML5 with option 11 and 12 added by K Matching Game of 18 cards choose 3 to be correct template!

Project 5b: webEJS workshop 18 cards matching game correct after 3 clicks template JavaScript Simulation Applet HTML5 with option 11 and 12 added by Karen


https://sg.iwant2study.org/ospsg/index.php/1220





https://sg.iwant2study.org/ospsg/index.php/1220-matchinggame18cardschoose3

Overview of the Card Matching Game

This card-matching game requires players to match pairs of cards that represent the same number in different formats, such as numerals, Roman numerals, and written words. The goal is to find all matching pairs within the shortest time possible. The interface includes a timer to keep track of how long the player takes to complete the game.

New Features Added

Three Clicks to Match

In previous versions of this template, players had to make two clicks to reveal and match the correct cards. The updated version introduces a three-click mechanism:

  1. First Click: Select the first card to reveal its content.
  2. Second Click: Choose a second card to reveal and compare it with the first card.
  3. Third Click: Confirm if all 3 are correct.

This new feature adds an extra layer of complexity, requiring players to be more strategic in their choices and consider their options more carefully before confirming a match.

Enhanced Difficulty

The addition of the third click increases the difficulty of the game. Players must remember the position of the cards they have seen and make decisions about which cards to reveal next, leading to a more challenging and engaging experience, especially tailored to Chemistry learning symbol, picture and number.

Improved User Interface

The interface includes several user-friendly features:

  • Mode Selector: Allows players to choose different modes or levels of difficulty, adjusting the game's complexity according to their preference.
  • Timer: Displays the elapsed time, encouraging players to complete the game more quickly and adding a competitive edge.
  • Reset Button: Offers the option to reset the game and start over if the player wants to improve their time or try a different strategy.

Customization Options

The EJS template for this card-matching game can be customized to suit various educational and entertainment purposes. EJS teachers can adjust the number of cards, themes, and difficulty levels to create a unique experience tailored to their audience using the webEJS editor.

Educational Benefits

This game is not only entertaining but also educational. It helps improve memory, concentration, and problem-solving skills by requiring players to match numbers in different formats. Teachers and educators can use this game as a tool to make learning more interactive and fun.

Conclusion

The new version of this card-matching game with its three-click feature offers a fresh and exciting challenge for players. By increasing the complexity and offering customization options, this EJS template provides a versatile platform for creating engaging and educational games. Whether used for learning or leisure, this game is sure to captivate and entertain users of all ages.

If you have any specific questions about implementing or customizing this template further, feel free to ask!

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