https://sls-ds-principles.godrive.my.id/#2
This is a thoughtful and unusually strong set of design principles for SLS. It is grounded in learning science, avoids many common EdTech traps, and provides actionable decision rules rather than vague aspirations.
That said, if I were reviewing this as an MOE/SLS design strategy document, I would suggest several refinements.
Overall Assessment
Strengths
Anchored in a clear vision
- Joy, Agency and Confidence provide a coherent north star.
- The principles connect back to learner outcomes rather than product metrics.
Evidence-informed
- Cognitive load theory, desirable difficulties, intrinsic motivation, accessibility and automation literature are reflected throughout.
- The references are appropriate and generally support the principles.
Opinionated
- Good design principles should help teams resolve trade-offs.
- Statements such as "Automate busywork, not judgement" and "Earn attention. Do not farm it" provide concrete guidance.
Cross-functional
- Design, Engineering and QA can all apply these principles.
- The principles translate into implementation decisions.
Particularly strong for AI-era SLS
- Teacher oversight.
- AI as recommendation rather than authority.
- Protection against over-automation.
Highest-Level Concern
The principles are predominantly product-centric rather than learning-centric
The vision is learning-focused, but several principles drift towards UX and platform design.
Missing is an explicit principle about:
Learning design quality.
For example:
- Conceptual understanding
- Feedback quality
- Assessment validity
- Transfer of learning
- Metacognition
An excellent platform can still host poor pedagogy.
Recommendation
Consider adding a statement such as:
"Technology should amplify sound pedagogy, not compensate for its absence."
or
"Design for learning before designing for interaction."
This would resonate strongly with ETD and curriculum perspectives.
Principle-by-Principle Review
P1: Smooth Everything but the Learning
Rating: 9.5/10
This is arguably the strongest principle.
What works well
The distinction between:
- productive difficulty
- unnecessary friction
is psychologically sound.
Examples like:
- e-dictionary in comprehension
- retryable practice
- scaffold fading
are excellent.
Concern
The phrase:
"Students can lean on support when they want it"
may overestimate learner self-regulation.
Many weaker students:
- leave supports on forever
- or remove supports too early
Suggestion
Reframe towards:
"Supports adapt to learner readiness while remaining under learner control."
This better reflects gradual release.
P2: Earn Attention. Do Not Farm It.
Rating: 8/10
This principle is refreshing because it pushes back against superficial engagement metrics.
What works well
Strong challenge to:
- streaks
- leaderboards
- engagement optimisation
This aligns with self-determination theory.
Concern 1: Slightly anti-gamification
The document risks implying:
gamification = bad
Research is more nuanced.
Leaderboards can be harmful.
But:
- narrative progression
- mastery journeys
- meaningful achievements
- social collaboration
can improve engagement.
Suggestion
Change from:
Do not farm attention.
to:
Do not manipulate attention.
This provides more room for well-designed motivation structures.
Concern 2: Underestimates habit formation
Students sometimes need behavioural nudges.
For example:
- reminders for homework
- notifications about upcoming deadlines
These are not necessarily coercive.
Current wording may discourage useful intervention.
Suggestion
Explicitly distinguish:
Supportive nudges from
Psychological pressure tactics
P3: Automate Busywork, Not Judgement
Rating: 9/10
A strong AI governance principle.
What works well
The phrase:
"Speed alone invites rubber-stamping"
is especially valuable.
Many GenAI implementations ignore this risk.
Concern
Teacher judgement is not infallible either.
The principle currently positions:
Teacher = judgement
AI = proposal
In reality some diagnostic tasks may eventually exceed human consistency.
Example
Automated pattern detection:
- misconception clustering
- mastery estimation
- risk detection
may be more reliable than manual scanning.
Suggested revision
Replace:
feedback, diagnosis and intervention do
with
feedback, diagnosis and intervention require human accountability
This future-proofs the principle.
P4: One Foundation. Fit the Role.
Rating: 8.5/10
Excellent design-system thinking.
What works well
The separation between:
- structure
- expression
is elegant.
It should reduce unnecessary fragmentation.
Concern
The principle emphasises:
- teachers
- students
- administrators
but overlooks another major SLS actor:
School leaders
Examples:
- HODs
- SHs
- Principals
They increasingly access data and analytics.
Suggestion
Explicitly include:
leadership users
in role modelling.
Additional Gap
Accessibility is mentioned but feels secondary.
Could elevate accessibility from a requirement to a principle-level concept.
For MOE's scale, accessibility is strategic rather than operational.
P5: Move Complexity to the Right Place
Rating: 9/10
Extremely practical.
This should help prevent feature bloat.
What works well
Excellent hierarchy:
- Automate
- Progressive disclosure
- Main screen
Concern
There is a risk of over-hiding capability.
Many advanced SLS users:
- learning designers
- ICT mentors
- power teachers
need sophisticated controls.
The principle mentions this but does not provide sufficient protection.
Suggestion
Add:
Complexity should be hidden from those who do not need it, but discoverable for those who do.
This balances simplicity with power.
Missing Principle
If I could add a sixth principle, it would be:
P6: Make Learning Visible
Students learn better when they can see:
- what they know
- what they do not yet know
- what progress looks like
Teachers teach better when they can see:
- evidence of learning
- misconceptions
- growth over time
Many successful adaptive platforms revolve around making learning visible rather than merely making tasks accessible.
This aligns strongly with:
- agency
- confidence
- formative assessment
without conflicting with any existing principle.
If This Were Going to Senior Management
I would recommend tightening the message into five memorable executive statements:
- Protect productive struggle.
- Support learning, not engagement theatre.
- Automate administration, preserve professional judgement.
- Keep one platform, adapt to each role.
- Place complexity where it creates the least burden.
And I would add one overarching sentence:
Technology does not create learning. It creates the conditions in which learning can happen more effectively.
That statement captures what is currently implied throughout the document and would resonate strongly with MOE's long-standing position that curriculum quality and teacher expertise remain the primary drivers of educational impact.
Slides
Source trailReferences
- Bjork, E. L., & Bjork, R. A. (2011). Making things hard on yourself, but in a good way: Creating desirable difficulties to enhance learning. In M. A. Gernsbacher, R. W. Pew, L. M. Hough, & J. R. Pomerantz (Eds.), Psychology and the real world: Essays illustrating fundamental contributions to society (pp. 56–64). Worth Publishers.
- CAST. (2024). Universal Design for Learning guidelines (Version 3.0). https://udlguidelines.cast.org/
- Deci, E. L., Koestner, R., & Ryan, R. M. (1999). A meta-analytic review of experiments examining the effects of extrinsic rewards on intrinsic motivation. Psychological Bulletin, 125(6), 627–668. https://doi.org/10.1037/0033-2909.125.6.627
- Hanus, M. D., & Fox, J. (2015). Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance. Computers & Education, 80, 152–161. https://doi.org/10.1016/j.compedu.2014.08.019
- Johnson, E. J., & Goldstein, D. (2003). Do defaults save lives? Science, 302(5649), 1338–1339. https://doi.org/10.1126/science.1091721
- Kholmatova, A. (2017). Design systems: A practical guide to creating design languages for digital products. Smashing Magazine.
- Nielsen, J. (2006, December 3). Progressive disclosure. Nielsen Norman Group. https://www.nngroup.com/articles/progressive-disclosure/
- OECD. (2025). The demands of teaching: Results from TALIS 2024. OECD Publishing.
- Parasuraman, R., & Riley, V. (1997). Humans and automation: Use, misuse, disuse, abuse. Human Factors, 39(2), 230–253. https://doi.org/10.1518/001872097778543886
- Roediger, H. L., & Karpicke, J. D. (2006). Test-enhanced learning: Taking memory tests improves long-term retention. Psychological Science, 17(3), 249–255. https://doi.org/10.1111/j.1467-9280.2006.01693.x
- Ryan, R. M., & Deci, E. L. (2000). Intrinsic and extrinsic motivations: Classic definitions and new directions. Contemporary Educational Psychology, 25(1), 54–67. https://doi.org/10.1006/ceps.1999.1020
- Sweller, J. (1988). Cognitive load during problem solving: Effects on learning. Cognitive Science, 12(2), 257–285. https://doi.org/10.1207/s15516709cog1202_4
- World Wide Web Consortium. (2023). Web content accessibility guidelines (WCAG) 2.2
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